The Submerged Lands are inhabited by creatures twisted by the past catastrophe. The roster spans sea and land, with night-time variants explicitly more dangerous. Use this page as the counter list — match the threat you are seeing to the family below, then load the matching harpoon variant and medicine before you close in.

Sea threats

ThreatBehaviourCounter
Harpooner-style predatory fish (e.g. Harpooner, Bloodgill)Contest the line during a cast; can pull a catch off the rodReinforced harpoon keeps the catch and damages the predator
Tentacle monstersSurface at night near the boat, with frequency roughly twice the day rate in the demoFire Harpoon or Toxic Harpoon for flesh; clear water with the spotlight module first
Leviathan-class encounters (e.g. leviathan skull landmarks with glowing eggs)Slow, large, scripted; one direct kill is unrealisticPlague Harpoon for stacked status; brace for a long fight and bring Blood Pack

The Harpooner and Bloodgill family are the predator fish you meet while fishing — they will pull a catch off the line if you persist with the rod. Switch to the harpoon on the next cast and they go from contesting your catch to a manageable combat.

Land threats

ThreatBehaviourCounter
Scavengers around abandoned buildings and cavesHit and run; drawn to noiseHarpoon at range, fall back to a barricaded location
Rare scripted monster attacks on the surfaceTriggered by long stays in exposed spots at nightBarricade, then engage with the elemental match (Fire for biological, Frost for fast movers)

Do not stay outside after dark unless the area is barricaded. Scripted monster attacks hit the player in the open, and the warning signs (gulls leaving, ripples further out) are easy to miss in the dark.

Night threats

  1. Healed and shielded boat

    Hull Armour (Mk I) installed, full fuel.

  2. Stocked medicine

    Antidote for toxic zones, Healing Poultice and Blood Pack for direct damage, Tonic for sustained pressure.

  3. Elemental harpoon ready

    At least one Fire or Toxic for flesh, plus Plague for leviathan-class.

  4. Barricaded finish line

    Route ends at a settlement dock or a barricaded location.

    For how those four preparations turn into a planned night run, see the DREADMOOR night expeditions guide.

Continue the night run

Treat the four preparations above as the night-run checklist that scales with the threat level you are heading into.