The workbench produces six medicine recipes in DREADMOOR, all built from organic and alchemical components. Each recipe is aimed at a specific pressure — direct damage, poison, stamina drain, or sustained attrition — so the recipe you pick should match the threat you are heading into.
On this page
Recipe table
| Medicine | Recipe | Use it for |
|---|---|---|
| Healing Poultice | Medicinal herbs + Cloth bandages | Basic heal |
| Antidote | Herbal Extract + Purified Water | Cures poison effects |
| Tonic | Medicinal herbs + Purified Water + Sugar | Health regeneration over time |
| Elixir of Vitality | Multiple rare ingredients | Advanced large health restoration |
| Blood Pack | Animal Blood + Bottled Ichor | Instant health restoration |
| Stamina Salve | Medicinal herbs + Animal Fat | Stamina boost for long fights |
Medicinal herbs are the backbone of most recipes and are gathered in the wild. Purified Water comes from settlement traders or from water-crafting stations. Animal Fat and Animal Blood come from dismantling creatures, so medicine and combat loops reinforce each other.
Pick by threat
| Threat | Recipe to bring |
|---|---|
| Toxic runs and poisonous creatures | Antidote |
| Sustained pressure across a long expedition | Tonic |
| Mid-fight emergencies | Blood Pack |
| Long fishing line fights | Stamina Salve |
The Elixir of Vitality is the recipe for the late game: it needs multiple rare ingredients and is reserved for the largest restoration windows, so do not spend its inputs on a routine day run.
Stock before leaving
List the threats by water and time of day
List the threats you expect on the next run by water and time of day.
Pick one recipe from each row of the threat table
Pick one recipe from each row of the threat table above.
Craft while docked
Craft the assemblies at the workbench while still docked at the settlement.
Carry a backup of the recipe most likely to run out first
Carry a backup of the recipe most likely to run out first (usually Antidote or Stamina Salve).
Stock at least one of each before leaving a settlement so the workbench does not bottleneck mid-expedition. For the prep that turns a routine day run into a night expedition, see the DREADMOOR night expeditions guide.
Continue the prep
Match the medicines to the threats of the next run before leaving the dock.