The workbench produces six medicine recipes in DREADMOOR, all built from organic and alchemical components. Each recipe is aimed at a specific pressure — direct damage, poison, stamina drain, or sustained attrition — so the recipe you pick should match the threat you are heading into.

Recipe table

MedicineRecipeUse it for
Healing PoulticeMedicinal herbs + Cloth bandagesBasic heal
AntidoteHerbal Extract + Purified WaterCures poison effects
TonicMedicinal herbs + Purified Water + SugarHealth regeneration over time
Elixir of VitalityMultiple rare ingredientsAdvanced large health restoration
Blood PackAnimal Blood + Bottled IchorInstant health restoration
Stamina SalveMedicinal herbs + Animal FatStamina boost for long fights

Medicinal herbs are the backbone of most recipes and are gathered in the wild. Purified Water comes from settlement traders or from water-crafting stations. Animal Fat and Animal Blood come from dismantling creatures, so medicine and combat loops reinforce each other.

Pick by threat

ThreatRecipe to bring
Toxic runs and poisonous creaturesAntidote
Sustained pressure across a long expeditionTonic
Mid-fight emergenciesBlood Pack
Long fishing line fightsStamina Salve

The Elixir of Vitality is the recipe for the late game: it needs multiple rare ingredients and is reserved for the largest restoration windows, so do not spend its inputs on a routine day run.

Stock before leaving

  1. List the threats by water and time of day

    List the threats you expect on the next run by water and time of day.

  2. Pick one recipe from each row of the threat table

    Pick one recipe from each row of the threat table above.

  3. Craft while docked

    Craft the assemblies at the workbench while still docked at the settlement.

  4. Carry a backup of the recipe most likely to run out first

    Carry a backup of the recipe most likely to run out first (usually Antidote or Stamina Salve).

    Stock at least one of each before leaving a settlement so the workbench does not bottleneck mid-expedition. For the prep that turns a routine day run into a night expedition, see the DREADMOOR night expeditions guide.

Continue the prep

Match the medicines to the threats of the next run before leaving the dock.