Trading is the main way to convert catches and rare finds into resources, modules and torn pages in DREADMOOR. The pricing rule is direct enough to plan a whole economy around: the more dangerous the prey, the higher the price the mysterious traders of the Submerged Lands pay.

What moves the price

Item classWhat traders payWhy
Common catchesLowStandard lagoon roster, easy to land
Rare fish (named zones)MediumDeeper water, harder to reach
Night-only speciesHighTime-of-day gate, escalated threats
Mutated catches and salvage from wrecksHighComponent value (scrap metal, chromatic scales, blueprints)
Forgotten blueprintsHighest per itemDirect unlock path to the next tier of crafting

Boat fuel is another consumable that can be paid in fish, so the trade-off between selling a catch and burning it as fuel depends on how close the next settlement is and whether a resupply run is worth the detour. NPCs at settlements do not have full voice acting beyond stock fishing lines, so do not expect bargaining dialogue — the price you see is the price you get.

Income plan

  1. Stack dangerous catches instead of selling mid-trip

    Stack dangerous catches from the day's run instead of selling them mid-trip.

  2. Use multiple settlements to compare prices

    Use multiple settlements to compare prices for rare catches before unloading the hold.

  3. Avoid selling rare fish too early

    Avoid selling rare fish too early in the run — early sale locks in a smaller payout and removes the catch from the next expedition's roster.

  4. Bring forgotten blueprints to settlement traders

    Bring forgotten blueprints to settlement traders rather than dismantling them for raw scrap; the blueprint unlocks the next tier of crafting.

Continue the income plan

Trading income scales with how deep into the named zones you are willing to sail and how disciplined the catch stack stays across the day.

Settlement restock

  1. Sell the day's catch at the dock-side trader

    Sell the day's catch at the dock-side trader for the day's rate.

  2. Restock Purified Water, baits and any missing medicine

    Restock Purified Water, baits and any missing medicine from the same settlement.

  3. Refuel the trawler before the next leg

    Refuel the trawler before the next leg so the tank is full at the next dock.

  4. Move to the next settlement if a named zone is closer to that dock

    Move to the next settlement if a named zone is closer to that dock than to the home one.

    For how to find the right settlement to dock at and which trader pays the best rate, see the DREADMOOR settlements and traders guide.

Continue the restock loop

Use the dock as the dock for the day and as the supplier for the next leg.

FAQ

How do settlement trader prices work?

Across every settlement the rule is the same: the more dangerous the prey, the higher the price. Rare fish, mutated catches and night-only species pay the most, while common catches are usually worth burning as boat fuel on long runs.