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Crafting hub

DREADMOOR Crafting Recipes

Four recipe families, workbench assembly, and the shared torn-page currency.

Harpoon CraftingMedicine Crafting

Crafting in DREADMOOR is built around an in-game workbench where components are physically placed, not picked from a menu. The four families — bait, harpoons, medicines, and survival tools — share the same torn-page currency, so any unlock competes for the same budget.

Mechanic
Physical placement at the workbench
Recipe families
Bait, harpoons, medicines, survival tools
Shared currency
Torn pages across fishing and ship skills

Recipe families

The workbench covers four families:

  • Specialised bait for each encounter type. See the best bait guide.
  • Reinforced harpoons, including five elemental variants.
  • Rare medicines for poison, blood loss, stamina and direct healing.
  • Survival tools shaped by the harsh realities of the Submerged Lands.

Recipes unlock as components are gathered, wrecks are explored and blueprints are found. Higher-tier recipes draw on scrap metal and forgotten blueprints, so exploration directly unlocks the next tier of crafting.

Workbench assembly

  1. Open the workbench and pick the recipe you want to build.
  2. Place the required components on the bench surface.
  3. The recipe panel highlights the missing ingredient if the assembly is not yet complete.
  4. Confirm the recipe when the bench shows every component in place.

This physical placement makes crafting deliberate — assemblies are checked at the bench before they can be saved or used.

Shared currency

The Fishing Skill Tree and the Ship Upgrade Skill Tree share the same currency in torn pages. Unlocking a new bait recipe and unlocking a new boat module therefore compete for the same resource pool, so pick the unlocks that unblock the next expedition first and queue the cosmetic or convenience unlocks behind them.

Harpoon variants in the recipe list

The workbench recipe list shows five elemental harpoons. They are the most expensive combat-crossover recipes because the input is two items — a base Harpoon plus one alchemical component — but each unlocks a tool that works both as fishing tackle and as a weapon. See the DREADMOOR harpoon crafting guide for the full recipe table and counter-strategy notes.

Related Pages

DREADMOOR Harpoon CraftingFive elemental harpoons combine a base Harpoon with a single alchemical consumable at the workbench, and each works as both a fishing tool and a weapon.DREADMOOR Medicine CraftingSix workbench medicine recipes cover direct damage, poison, stamina drain, and sustained attrition — each matched to a specific threat.DREADMOOR Trawler UpgradesTrawler upgrades install at dry docks as physical modules into Engine, Propeller and Hull Armor slots, paid in torn pages.DREADMOOR Best Bait GuideBait is assembled at the workbench into passive, drag and night variants; the right assembly depends on the surface behaviour and the species in the roster.

FAQ

What currency is shared between fishing and ship upgrades?

Torn pages are the shared currency for both the Fishing Skill Tree and the Ship Upgrade Skill Tree in DREADMOOR, so unlocks compete for the same finite pool.

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