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DREADMOOR Survival Guide

Four resource loops, day routine, night routine, and the discipline that holds every run together.

Night ExpeditionsTrawler Upgrades

Survival in DREADMOOR ties fishing, crafting, boat upkeep and combat into a single resource loop. Resources are scarce across the Submerged Lands, trust between settlements is fragile, and the trawler wears out between expeditions — so the routine you build around those constraints decides whether a run lasts the night.

Loops
Fishing, crafting, boat upkeep, combat
Day routine
Fish, salvage, sell, queue repairs
Night routine
Dock or barricade, restock, plan next day

The four loops

The four resource loops share the same torn-page and scrap-metal budget, so any one of them can starve the others if it runs hot:

  • Fishing — pulls catches that sell at traders, burn as fuel, or break down for materials.
  • Crafting — turns components into bait, harpoon variants, medicines and survival tools.
  • Boat upkeep — covers repairs and module upgrades, paid in torn pages.
  • Combat — costs harpoon durability and medicine; mutant creature kills yield Animal Fat and Animal Blood that feed back into medicine recipes.

A safe routine treats each loop as a daily expense, not a sprint. Chase the loop whose unlocks unblock the next expedition and leave the rest on yesterday's stock.

Day routine

  1. Leave the settlement dock with a full fuel tank and stocked medicines.
  2. Fish the named zones you can reach in daylight, working surface marks and gulls.
  3. Salvage one or two wreck sites while you are in the area; bring blueprints back, scrap stays in the hold.
  4. Sell the day's catch at the next settlement dock before the run home gets dark.
  5. Repair and queue the next module at the dry dock while the boat is docked.

Daytime is for fishing, salvaging and trade. The fish hold has to be managed because sea creatures devour each other in storage, so the cooler cycle matters as much as the cast.

Night routine

Barricade a dock or settle in before nightfall. Night brings more dangerous fauna and explicit warnings about staying outside after dark, so the night routine is a finish-line discipline:

  1. End each day's run at a settlement dock or a barricaded location.
  2. Restock medicine and bait at the workbench and trader.
  3. Slot the next boat module or queue the repair bill.
  4. Plan tomorrow's run before sleeping — not after.

For the specific preparation list that turns a daytime routine into a planned night expedition, see the DREADMOOR night expeditions guide.

Related Pages

DREADMOOR Night ExpeditionsNight runs open up the highest-paying catches, but bring a strict checklist and a settlement-dock finish line.DREADMOOR Trawler UpgradesTrawler upgrades install at dry docks as physical modules into Engine, Propeller and Hull Armor slots, paid in torn pages.DREADMOOR Crafting RecipesFour recipe families share one workbench and one currency — torn pages — so unlocks compete for the same budget.DREADMOOR Fishing GuideSkill-based first-person fishing from the trawler with three encounter types, surface marks, and three ways to spend every catch.
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